Procedural Dragons

Here Be Dragons’ misty VR world is created procedurally, and both creatures and spaces share similar digital ‘genes’ in the algorithms used to generate them. This will, Fumanski hopes, create a coherency in auto-generating a virtual world that has not been seen before at this level of sophistication. It is “an experiment in using emergent and genetic algorithms in generating virtual spaces” and that’s something that will likely become more important as larger virtual worlds are created in the future.

My Gamasutra news column continues to chart the fuzzy edges of game development.


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