Gamasutra: So CCP has a distinct philosophy with regard to game design?
Richardsson: Power to the players. Nothing compares to a player that is enabled to affect the universe. We create tools for players to create content. For example, a massive alliance of corporations â€“ our versions of guilds â€“ with real, legendary players, leading them, controlling large areas of space and building up infrastructure is truly awesome content. We can never create that, but we can create the environment and tools enabling it to happen.
Gamasutra‘s cover feature for the weekend is by me: an interview with CCP’s Nathan Richardsson. Regular reader’s will have noticed him lurking around the comments on Greg Costikyan’s Death To The Games Industry piece.