Nine To Five
Yowzer, as they probably don’t say in the in the modern Beano. I’m back working on PC Gamer for a few weeks, sat grinding the keys on the old staff writer coalface. Gather that internet up into a wheelbarrow and dump it down the production chute. There we go: more information than you can wave a cursory Google at.
Each month PC Gamer writes a short novel about PC Games, 50,000 words or more. The sheer density of what half a dozen people are able to produce is always a delight. PCG itself is one of the most productive teams in the world – foreign licensees buy the pages to fill their own mags, including PC Gamer US, which now seems to be taking a lot of pointers from the Extra Life section.
A few folk have criticised Gamer’s reworked approach as little more than ‘things we found on the internet’, but when you look at the soulful accounts of games loved and lost, as well as the stacks of things that you wouldn’t have found on the net, even if you went looking for them, then you get to see what magazines still do best.
The flipside to all this is that working in the office (which didn’t seem so traumatic when I wrote for the relaunch of Edge Online last year) has demonstrated to me just how much my freelance homelife routine has calcified in the last twelve months. I’ve finally got round to feeling efficient and comfortable, something I no longer feel when confronted with the ticklists of magazine-creating tasks.
Truly, my time has passed.