Things in games almost always turn out to be what they appear to be. There’s very little perceptual trickery in games, and almost no blurred lines. The industrial landscapes never look like this. Stories never (deliberately) have a David Fincher dream-logic twist. Everything is too immediate and makes too much sense. Escher levels are rare, although they do occur.
When games command the attention of so much sight and sound, why aren’t perceptual tricks the norm in games? Is it just because they’re hard to pull off? Or is it because they are a trick in the first place?