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	<title>Comments on: Gritty</title>
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	<link>http://rossignol.cream.org/516/gritty/</link>
	<description>is a device for turning tea into literature</description>
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		<title>By: DuBBle</title>
		<link>http://rossignol.cream.org/516/gritty/comment-page-1/#comment-11920</link>
		<dc:creator>DuBBle</dc:creator>
		<pubDate>Thu, 14 Dec 2006 15:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://rossignol.cream.org/?p=516#comment-11920</guid>
		<description>I don&#039;t agree Jim. It&#039;s not the limit&#039;s specifics that ensure interesting game design. I&#039;d argue it is the fostering of a meaningful connection between the created and its creator which maketh the game.

Second Life is an interesting and almost limitless MMO, but I won&#039;t be indulging a second life because the entertainment prospects of SL don&#039;t appeal to me beyond simple curiosity.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree Jim. It&#8217;s not the limit&#8217;s specifics that ensure interesting game design. I&#8217;d argue it is the fostering of a meaningful connection between the created and its creator which maketh the game.</p>
<p>Second Life is an interesting and almost limitless MMO, but I won&#8217;t be indulging a second life because the entertainment prospects of SL don&#8217;t appeal to me beyond simple curiosity.</p>
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		<title>By: Rossignol</title>
		<link>http://rossignol.cream.org/516/gritty/comment-page-1/#comment-11918</link>
		<dc:creator>Rossignol</dc:creator>
		<pubDate>Thu, 14 Dec 2006 12:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://rossignol.cream.org/?p=516#comment-11918</guid>
		<description>I think &#039;no limit&#039; gives you Second Life, or worse. It&#039;s what the limits to creativity are that is the interesting end of such game design.</description>
		<content:encoded><![CDATA[<p>I think &#8216;no limit&#8217; gives you Second Life, or worse. It&#8217;s what the limits to creativity are that is the interesting end of such game design.</p>
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	<item>
		<title>By: DuBBle</title>
		<link>http://rossignol.cream.org/516/gritty/comment-page-1/#comment-11911</link>
		<dc:creator>DuBBle</dc:creator>
		<pubDate>Thu, 14 Dec 2006 03:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://rossignol.cream.org/?p=516#comment-11911</guid>
		<description>Or..

Somebody finally, realistically forms a theory of MMO design whereby the dev team aim to set no limit on their players&#039; ability to create.</description>
		<content:encoded><![CDATA[<p>Or..</p>
<p>Somebody finally, realistically forms a theory of MMO design whereby the dev team aim to set no limit on their players&#8217; ability to create.</p>
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	<item>
		<title>By: Thesper</title>
		<link>http://rossignol.cream.org/516/gritty/comment-page-1/#comment-11910</link>
		<dc:creator>Thesper</dc:creator>
		<pubDate>Thu, 14 Dec 2006 02:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://rossignol.cream.org/?p=516#comment-11910</guid>
		<description>I still think signs don&#039;t look good. Seems like Interplay want to make this game without a team in mind or any game mechanics. 

Stuff like EVE and WoW succeed because the dev team has a rock solid vision about what they want their game to be. Seems like they&#039;re going license first, game second, which pretty much dooms it to become a WoW clone unless they randomly end up with the best dev team on the planet. </description>
		<content:encoded><![CDATA[<p>I still think signs don&#8217;t look good. Seems like Interplay want to make this game without a team in mind or any game mechanics. </p>
<p>Stuff like EVE and WoW succeed because the dev team has a rock solid vision about what they want their game to be. Seems like they&#8217;re going license first, game second, which pretty much dooms it to become a WoW clone unless they randomly end up with the best dev team on the planet. </p>
]]></content:encoded>
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		<title>By: Rossignol</title>
		<link>http://rossignol.cream.org/516/gritty/comment-page-1/#comment-11903</link>
		<dc:creator>Rossignol</dc:creator>
		<pubDate>Wed, 13 Dec 2006 19:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://rossignol.cream.org/?p=516#comment-11903</guid>
		<description>Not quite. Auto Assault was decidedly not Fallout *with* Cars. It was gaudy, half-arsed attempt at post-apocalypse.</description>
		<content:encoded><![CDATA[<p>Not quite. Auto Assault was decidedly not Fallout *with* Cars. It was gaudy, half-arsed attempt at post-apocalypse.</p>
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	<item>
		<title>By: Thesper</title>
		<link>http://rossignol.cream.org/516/gritty/comment-page-1/#comment-11901</link>
		<dc:creator>Thesper</dc:creator>
		<pubDate>Wed, 13 Dec 2006 18:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://rossignol.cream.org/?p=516#comment-11901</guid>
		<description>Auto assault...without cars!


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		<content:encoded><![CDATA[<p>Auto assault&#8230;without cars!</p>
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