Explorable Apocalypse Instant Update
Few games are as bleak as GSC Game World’s S.T.A.L.K.E.R.: Shadow of Chernobyl. Then again, few games have appropriated the mythology, psychology and geography of the old Soviet Union, and fewer still have made intelligent use of both real-world disaster and obscure science fiction of the 20th century. Stalker’s first-person survival/horror themes exist in a space that is both real and grimly fantastical – a dimension of bending reality and of crumbling Soviet ruin.
Some peculiar choices for the illustration, but… okay, the whole issue is about gasmasks and burned skies. I guess they had to use that clip art of a disapproving middle-aged woman somewhere in there.
Also: robbed! Spanner wrote a piece about the game with the greatest name ever (lifted from a Harlan Ellison short) I HAVE NO MOUTH, AND I MUST SCREAM. Writing about that game has been on my ‘to do’ list of feature ideas for about five years. I can cross it off… for another five years, anyway.