Feb 24 2007
- A website cataloguing entrances to hell around the UK.
- The Museum of Lost Interactions, based on last year’s exhibit at Dundee University.
- New York Times article about the generation gap being created by internet use.
- The Wikipedia entry on Jimmy Hoffa: “In the computer game, World of Warcraft, a character fishing in the sewers of the Undercity has a chance of picking up an “Old Teamster’s Skull”, with the description of “Looks like someone didn’t like this guy.”, making reference to Jimmy Hoffa.”
- The Valentich disappearance. “The last communication from Valentich was at 19:12Hrs, with the words, “Melbourne that strange aircraft is hovering on top of me again … it is hovering and it’s not an aircraft”. Valentich’s radio microphone remained open for another 17 seconds, while several unidentifiable noises became audible to Robey over the radio, later described as “metallic, scraping sounds,” before the signal finally died.”
Feb 23 2007
Updated and Expanded
Cresson H. Kearny
With Foreword by Dr. Edward Teller
Original Edition Published September, 1979,
by Oak Ridge National Laboratory,
a Facility of the
U.S. Department of Energy
Feb 20 2007
Man waits 40 years to reveal he has Kennedy Dallas-motorcade film.
Amateur photographer George Jefferies held onto the film for more than 40 years believing it was unimportant.
It’s not going to be as important as the Zapruder film because it doesn’t capture the moment itself, but still: Duh!
Feb 19 2007
Eurogamer: Finally, if Gamecock’s the name you picked, what on earth did you reject?
Mike Wilson: Electronic Arse.
The genesis of Gamecock, via Eurogamer.
Feb 15 2007
Fellow wandering data-minstrel Quintin Smith points me to this: http://www.nullsoft.com/free/nbeep/. I am happy at last.
Feb 15 2007
Splash Damage interview up on Gamasutra:
We sit down and begin to reminisce. Wedgwood tells me about his early life. He was obsessed with computing from an early age and was eventually expelled from school for spending too much time playing truant so that he could code games on a ZX Spectrum.
“We would go into school, register and then go straight home and start writing code out of Spectrum magazines,” he tells me. This is a man for whom boredom has clearly been a great motivator.
“IT is one of those jobs that is incredibly stimulating while you’re learning everything there is to know about it, but once you get to the point where you know most of what there is to know about operating systems and hardware it’s only when new technologies come around that your interested is stimulated again. So by around ’96 or ’97 I was just really bored. I spent all night in soulless comms rooms getting networks up and running, and my respite was to go home and play games online.”
Feb 12 2007
Called Para-city, Ray’s project is meant to take advantage of the unused yet usable space found throughout the city: the massive corridors of air between the other buildings.
Via the blog that I will now award the suddenly-invented ‘Rossignol Blog Of The Year’ award to: BLDGBLG. That’s assuming he can sustain this level of excellent archi-blogging for another eight months.
Feb 10 2007
A Giants retrospective that I wrote for PC Gamer has gone up on their site.
There are staples of 3D gaming, such as the sniper rifle, delivered with verve and originality, and it has the crazed world remix theme and emphasis on personal style that made MDK a classic. There’s squad-based shooting action that has simple but effective AI control, and shops that you can go in to buy new kit. But then there are things that just don’t have any parallel in games, such as the mouthy, absurd, fart-gag-versus-surrealism humour. It’s unmistakably British, despite being American.