It’s been a while since I updated here with what I’m up to and what I’ve been working on. Since I’m doing some digital housekeeping – attempting to finish off old projects and start new ones – I thought it might be useful to do a quick sketch, if just to get my own head round it all.
Firstly there’s this blog. As long-term readers will know the Rossignol blog is a kind of notepad where I record things I’ve been looking at, and occasionally produce comment on them. I try to keep games-related stuff on here to a minimum, but there’s still enough for strangers to guess what my day-job might be. As a friend noted, the mix of games and politics means that this blog is about “wargames, and that war isn’t a game.†I sometimes think of it as a ‘research blog’, only I don’t think I’m researching anything in particular.
Most of my commercial writing is still being published in PC Gamer UK, which now has a website. Because parent company Future Publishing now republish most of their print materials online, much of my day-to-day scribbling will appear on this site. I probably won’t notice when it goes up, so I’m unlikely to link much of it on here.
My other regular print gig is in the recently redesigned PC Format, where I am once again producing a “weird science†column. This includes news on unusual info-tech, academic eccentricity, robotics, aviation, and any science outlandish enough to seem like science fiction.
I also write something games-related each week for the BBC Collective culture magazine. It’s fairly lightweight by comparison to most of my other games writing, but it’s pleasing to have something appearing in a mainstream outlet.
I’m also still writing a weekly column on Gamasutra. This is a more development-angled piece of writing, where I gently skirt around issues that concern the industry, poking them and cutting them up with mind-scissors. Yes, I am paid to read what developers are saying on their blogs and then add some of my own thoughts, or simply link to what I find interesting. That might change soon, we’ll see.
The other significant Rossignol project for 2007 is a book on videogames which will be published by DigitalCultureBooks. It contains some of my personal views about the value of gaming, and some ideas about the relationship between gamers and the games they play. I’ll have more details on this towards the end of the year, perhaps even a title.
In the meantime you’ll find me writing for the aforementioned folk, as well as The Escapist, Wired, Eurogamer, and even Dazed & Confused, where there’s a few hundred words about a book of conceptual skyscrapers in the latest issue. (Goodness, I’m in a magazine with Kate Moss naked on the cover.)
As always you can contact me directly via email on “jim at big-robot dot comâ€. (Editors and publishers should send me lavish proposals for highly paid writing opportunities, and mad scientists news of their unlikely exploits. Thanks!)